Tag: Training

The trap of low fees long duration training

All of the government run vocational skill training programs are highly subsidized and therefore priced very low. Similarly, over a period of time, informal training programs too have followed the same approach – longer duration (6 month), lower fees (10-20k).

Sadly, these courses are so outdated that the students still need further training in house at companies that recruit them. The need of the hour is highly practical oriented (80-90% practical) short duration (2-3 weeks) courses, which prepare them for the needs of the industry.

Now the question comes to what is a fair price for these short duration courses? Because many of the ineffective informal courses too have taken the 6 month approach, many people tend to base their reasoning on a per week cost, and concluding at a totally unreasonable 2-3k for a 2-3 week course. In fact, these ineffective long courses have hidden costs – mainly opportunity costs.

Let’s compare two hypothetical courses- course A is 3 months long, and charges 12,000. Course B is 2 weeks long, and charges 15,000. Which is costlier, assuming both have similar job prospects, of earning 7,500 per month after the course, and are placed immediately after the course?

The real cost of course A is the course fees + 2.5 months of salary as opportunity cost = 12,000 + 18,750 = 30,750/- The real cost of course B is just the course fees at Rs 15,000, as one starts earning much earlier. Thus course B is cheaper by more than 50%, though on the face of it, it looks costlier!

The philosophy of gaming for training

Go back to your high school physics where we were taught about projectile motion – how something thrown in the air will take a parabolic path, have maximum range if projected at an angle of 45°, and how something thrown at Θ degrees and 90-Θ degrees will have the same range. Boring, too theoretical way of teaching a fact of everyday life, right?

Now imagine, if you are taught the same concepts using the game Angry Birds. Now that would be fun, playing around and learning about projectiles, won’t it be? Similarly, how exciting would it have been if we were taught about gravitational pull and pendulums through the game Cut the rope?

Today, at the Nasscom Gaming Forum, listening to Basu Inamdar explaining about Dhruva’s game GloFlo, I realized that this game could be used to teach the basics of PCB layout design to electronics students. We learn better when we do it through activities we enjoy, and the possibilities are endless – let the games begin!