The philosophy of gaming for training

Go back to your high school physics where we were taught about projectile motion – how something thrown in the air will take a parabolic path, have maximum range if projected at an angle of 45°, and how something thrown at Θ degrees and 90-Θ degrees will have the same range. Boring, too theoretical way of teaching a fact of everyday life, right?

Now imagine, if you are taught the same concepts using the game Angry Birds. Now that would be fun, playing around and learning about projectiles, won’t it be? Similarly, how exciting would it have been if we were taught about gravitational pull and pendulums through the game Cut the rope?

Today, at the Nasscom Gaming Forum, listening to Basu Inamdar explaining about Dhruva’s game GloFlo, I realized that this game could be used to teach the basics of PCB layout design to electronics students. We learn better when we do it through activities we enjoy, and the possibilities are endless – let the games begin!